Article boasting musuems features Alliance webinar, “Beyond the Field Trip: Connected Learning in Museum Spaces” In the NewsSeptember 04, 2014
Today I got a peek at museums 2.0. A few of those weathered corridors of calm and classification we all traipsed through with classmates have opened virtual doors to the universe. In an online talk titled “ Beyond the Field Trip,” Barry Joseph, associate director for digital learning with the American Museum of Natural History in New York City, describes his work in education programs. It was produced by the nonprofit Alliance for Excellent Education. The talk starts with the idea that giving every child a computer may be the next horizon educators see, but that’s not where schools need to focus. “Digital infrastructure is so much more than broadband and devices,” Joseph said.
This Google Hangout will explore how museums are going beyond the field trip to become hubs of learning, innovation, and creativity. The American Museum of Natural History in New York City is at the forefront of this work, where Barry Joseph is working with young people to build video games to complement new exhibits, using Minecraft as a springboard to science, and creating other learning opportunities that encourage students to explore their interests. In an interview with Tom Murray, Mr. Joseph will provide his perspective on ways learning can take place in museums and other out-of-school places, and share how educators can both integrate museum resources into their teaching and be inspired to try approaches in their own classrooms. Mr. Murray will also solicit questions from the audience and share his own perspective.
CONNECTED LEARNING: Alliance Report Examines How New Learning Approach Uses Digital Media to “Connect” Students to Interests ArticleMarch 31, 2014
Elizabeth Forward School District (EFSD), outside of Pittsburgh, has undertaken this transformation inspired by the YOUmedia work of the MacArthur Foundation, and is the first district to provide such space in a public school. Students are able to use innovative technologies to explore their interests, create, and connect their experience to what they are doing in the classroom. EFSD also has a Simulated Multimedia Arts Learning Lab, or SMALLab, which creates a kinesthetic learning environment that supports full-body games and new ways to experience abstract concepts. The school also incorporates game design into the curriculum to support STEM (science, technology, engineering, and mathematics) outcomes.
4 Core Principles of Connected Learning In the NewsMarch 28, 2014
Connected learning — education that uses digital media to engage students and encourage communication, collaboration and critical thinking — is the key to student success in the information age, according to a new report from the Alliance for Excellent Education.
A new report from the Alliance for Excellent Education introduces connected learning, a promising educational approach supported by the MacArthur Foundation and the Digital Learning Media (DLM) initiative that schools and out-of-school sites are adopting to enhance student learning and outcomes by connecting their education to their interests. Connected learning uses digital media to engage students’ interests and instill deeper learning skills, such as communication, collaboration, and critical thinking.
A Dive Into Connected Learning Webinar/EventMay 29, 2013
This webinar focused on “connected learning,” which is a framework that draws on the power of technology to link young people’s interests, social networks, and academic achievement. Four experts—Mimi Ito, Craig Watkins, Elyse Eidman-Aadahl, and Katie Salen—discussed the research, design, and implementation of connected learning.