This Google Hangout will explore how museums are going beyond the field trip to become hubs of learning, innovation, and creativity. The American Museum of Natural History in New York City is at the forefront of this work, where Barry Joseph is working with young people to build video games to complement new exhibits, using Minecraft as a springboard to science, and creating other learning opportunities that encourage students to explore their interests. In an interview with Tom Murray, Mr. Joseph will provide his perspective on ways learning can take place in museums and other out-of-school places, and share how educators can both integrate museum resources into their teaching and be inspired to try approaches in their own classrooms. Mr. Murray will also solicit questions from the audience and share his own perspective.
Elizabeth Forward School District (EFSD), outside of Pittsburgh, has undertaken this transformation inspired by the YOUmedia work of the MacArthur Foundation, and is the first district to provide such space in a public school. Students are able to use innovative technologies to explore their interests, create, and connect their experience to what they are doing in the classroom. EFSD also has a Simulated Multimedia Arts Learning Lab, or SMALLab, which creates a kinesthetic learning environment that supports full-body games and new ways to experience abstract concepts. The school also incorporates game design into the curriculum to support STEM (science, technology, engineering, and mathematics) outcomes.
A Dive Into Connected Learning Webinar/EventMay 29, 2013
This webinar focused on “connected learning,” which is a framework that draws on the power of technology to link young people’s interests, social networks, and academic achievement. Four experts—Mimi Ito, Craig Watkins, Elyse Eidman-Aadahl, and Katie Salen—discussed the research, design, and implementation of connected learning.